ARK, 16 or more requests at once
21 Wh
per million tokens: Qwen3.6-35B-A3B on four RTX 4070 Ti SUPER
0.025 Wh
per request of about 1,200 tokens on the same deployment
1.8–4.7×
less energy per token than serving one request at a time

Energy per million tokens

A GPU draws much of its power whether it serves one request or many. ARK shares every step across all the requests in flight, on any GPU, so the same energy produces more tokens as traffic grows. Every deployment we measured uses 1.8 to 4.7 times less energy per token with 16 or more requests at once than with one.

Energy per million tokens processed on ARK Cloud, one request at a time and 16 or more at once 0 125 250 375 500 100 21 Qwen3.6-35B-A3B 39 22 Qwen3.5-4B 191 76 Qwen3.5-122B-A10B 272 90 Bielik-11B Wh per million tokens (lower is better) 1 at a time 16+ at once
Watt-hours per million tokens processed (prompt and answer), with one request at a time and with 16 or more at once. Measured on our ARK Cloud deployments, rounded up.
ModelGPUs1 at a time16+ at oncePer request
Qwen3.6-35B-A3B4× RTX 4070 Ti SUPER100 Wh21 Wh0.025 Wh
Qwen3.5-4B2× RTX 4060 Ti39 Wh22 Wh0.028 Wh
Qwen3.5-122B-A10B4× RTX 5090191 Wh76 Wh0.093 Wh
Bielik-11B-v3.0-Instruct4× RTX 3060272 Wh90 Wh0.045 Wh

Watt-hours per million tokens processed, and per request at 16 or more at once. A request here averages about 1,200 tokens (500 for Bielik), roughly ten prompt tokens for each answer token: the input-heavy mix of real traffic.

Generating answers

The figures above are dominated by reading prompts, as real traffic is. Generating answers costs more per token, because each token is its own step. In the ARK 2.0 release benchmark on four RTX 5090, 15 chat models generating for 64 users at once took between 70 and 340 Wh per million generated tokens, 100 for the median model: a tenth of what ARK 1.0 needed. See decode batching.

Measured on ARK 2.0

These runs date from 15 and 16 October 2026, on ARK 2.0. ARK 2.1 reads long prompts 1.6 to 1.8 times as fast on the same GPUs (see prefill batching), so we expect today's energy per token to be lower. We have not re-measured it yet; until we do, these are the numbers we stand behind.

How we measured

  • Deployments. Our production deployments of four models, the ones that serve ARK Cloud: Qwen3.6-35B-A3B on four RTX 4070 Ti SUPER, Qwen3.5-4B on two RTX 4060 Ti, Qwen3.5-122B-A10B on four RTX 5090 in two machines, Bielik-11B-v3.0-Instruct on four RTX 3060.
  • Traffic. Summarisation requests through the API, about ten prompt tokens per answer token, from 1 to 60 users who each send their next request as soon as the last one is answered. The prompt cache served 0 to 8% of the prompt tokens; those tokens are left out of the count, so every watt-hour is divided only by tokens the GPUs actually computed.
  • Energy. The power of the GPUs and CPUs of the machines serving the model, read from their hardware sensors, multiplied by the time each load level ran. Idle draw is included, nothing is subtracted, and the time is rounded up to whole sensor sampling windows, which overstates energy slightly. Not included: memory, fans, power-supply losses, networking and cooling.
  • Pooled. The 16-or-more figure adds up energy and tokens over every load level from 16 users upward, so a single sensor reading cannot move it much.

These figures were calculated from measurements on ARK Labs' own equipment. Results may vary depending on the hardware used.


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